Joel Spolsky recently posted the transcript a speech he gave to the Yale CS department on November 28th. It reads a bit like an extended recruiting pitch, which, of course, it is. Because why would he give a talk at Yale CS and not attempt to pick up some smart people to work for him while he was there?
Anyway, one section of the talk is all about how it sucks to write in-house software. Joel says it sucks because, first, you don’t get to work with cool technologies, because no one will let you:
you’re not going to allowed to build things with Ruby on Rails no matter how cool Ruby is and no matter how spiffy the Ajax is going to be. You’re going into Visual Studio, you’re going to click on the wizard, you’re going to drag the little Grid control onto the page, you’re going to hook it up to the database, and presto, you’re done.
Second, it sucks because you don’t get to work on a project past the point where it minimally solves the business problem at hand and because of that, you’re stuck building and fixing ugly, broken things for not enough money and no respect.
The key point about in-house development is that once it’s “good enough,” you stop. When you’re working on products, you can keep refining and polishing and refactoring and improving, and if you work for Facebook, you can spend a whole month optimizing the Ajax name-choosing gizmo so that it’s really fast and really cool, and all that effort is worthwhile because it makes your product better than the competition. So, the number two reason product work is better than in-house work is that you get to make beautiful things.
Third, it sucks because no one thinks in-house developers are very important:
Once at a Viacom Christmas party I was introduced to the executive in charge of interactive strategy or something. A very lofty position. He said something vague and inept about how interactivity was very important. It was the future. It convinced me that he had no flipping idea whatsoever what it was that was happening and what the internet meant or what I did as a programmer, and he was a little bit scared of it all, but who cares, because he’s making 2 million dollars a year and I’m just a typist or “HTML operator” or whatever it is that I did, how hard can it be, his teenage daughter can do that.
Therefore, says Joel, serious programmers should work at software product companies, like, say Fog Creek Software.
I’m sure a lot of in-house software development jobs are just like Joel says. But there are plenty of really rewarding in-house positions available. For example, what he describes is not at all what I experienced while working at Millennium Pharmaceuticals (2001 -2003, with some consulting work on and off after that). Informatics was pretty crucial to the company’s vision of how it would revolutionize drug research and development. Developers were respected, and we tried to make our software, if not very beautiful, at least not completely butt-ugly. There was room for plenty of innovation in what technology we used. It was a great place to work, and I worked with some amazing people there. I felt like the software I was making was actually helping people do their work, and it was work that they cared passionately about, and I understood how they could be passionate about it, even if I wasn’t myself passionate about it. Most of the code I wrote went to helping the molecular pathology department manage their experiment workflow. I thought the domain (biotech, and as far as what molpath was doing, basic disease research) was interesting. I was really happy there.
Conversely, I’ve found that I’m not really at my happiest working on consumer products. I don’t get excited about consumers. I think that their consumption is pretty much the least interesting aspect of people, and I think that when people are acting as consumers, they tend to be at their most demanding, irrational, and childish. I also don’t think that people like that Viacom executive who had so little respect for Joel are found only in big companies with big in-house software teams.
I like to help people get their work done. I like the philosophy of ‘good enough’. I don’t really care that much about ‘really fast and really cool’ unless someone convinces me there’s a very good reason to care about it, and the reason is better than “well, people will think it’s cooler and buy more of it.” I’m just not a very good capitalist that way.
In any case, plenty of software product companies make butt-ugly software that’s only just good enough, using awful techonology, so I really don’t think the distinction is a valid one. And I think that we’ll see that an increasing proportion of in-house software written in ruby on rails. Maybe it won’t have cool AJAX livesearch widgets in it. So what?
It’s not that I think appearances aren’t important. It’s not that I don’t think that there’s a place for consumer software products. And I know that lots of in-house software development sucks. But I think Joel is over-generalizing in order to make a stronger recruiting pitch. And I think that he wrongly assumes that what makes him happy is going to be what makes everyone else happy. That’s true at the level of basic human needs, of course, but not at the level of what floats your boat at work. Or rather, not in the way that Joel talks about it. Your satisfaction at work probably has a lot more to do with the length of your commute, whether you have clear goals and a sense of control, and if you have friends in your workplace than about whether you get to work with cool technology or make things faster and better just for the hell of it. Respect, sure, that’s important to have. But plenty of software product companies respect sales and marketing over development, and plenty of non-software-product corporations respect their developers.
Joel’s not really wrong here, of course. He just over-generalizes. He thinks his own experience must be everyone’s experience. He is sure that what he wants must be what everyone else wants.
Actually, it’s probably not that at all. He just really, really wants to pick up the cream of the Yale CS crop. He needs good developers, and gosh darn it, he’s gonna make his pitch to get them.
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“Mom, let’s play the wishbone game!”
“Okay, here we go. Pull! … Oh, look, you won!”
“You know what I wished for, mom?”
“I wished for the bigger piece of the wishbone!”
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Kieran Healy of Crooked Timber, talking about the giant Celtic clock at Newgrange, and the Winter Solstice:
A society—a civilization, if you like—is a hard thing to hold together. If you live in an agrarian society, as the overwhelming majority of people did until about two hundred years ago, and you are on the western edge of Europe, few times are harder than the dead of Winter. The days are at their shortest, the sun is far away, and the Malthusian edge, in Brad DeLong’s phrase, is right in front of you. It’s no wonder so many religious festivals take place around the solstice. Here were a people, more than five millennia ago, able not only to pull through the Winter successfully, but able also to build a huge timepiece to remind themselves that they were going to make it. It’s astonishing.
I am in a post-Christmas-party fog this morning, so I can’t do my usual “really, this is totally related to software development even though it seems to be a cute story about my kid or something else off-topic” thing. Crooked Timber is a group academic blog having nothing to do with software (though some of the academics on it do research on web stuff; here’s a recent note about some research being done on social networking sites, for example.)
Actually, I’ll at least try to relate this to work/software/consulting/business: Sometimes you hear people lament the December slump in productivity, and blame it on the ‘holiday season’. As though if there were no pesky holidays to get in the way, then we’d all be going full-bore on our goals. The other day I read a post about how I could be using this holiday lull in billable hours to get a bunch of really useful stuff done. “Oh man,” I thought, “We totally need to do that stuff.” All the extra stuff on our site, for example, (the non-blog stuff) has not been updated for months, because we’ve been too busy working to change it to reflect more accurately the work that we’re actually doing these days. (And we are rapidly approaching the time when we can no longer claim to be in ‘really-real beta rather than google-style fake beta’, as it says in the sidebar.) And we need a better invoicing process. And so on. But the truth is that, like most everyone else, I’m not that productive right now, even though I don’t have the excuse that I have too many holiday commitments, or that I’m traveling.
People who think that it’s the holidays that cause a December drop in productivity have it totally backwards. It’s the December drop in productivity that causes the holidays.
We don’t live in the stone age anymore. We do not spend the long dark winter starving and freezing, huddled together in our huts. But we are still part of that rhythm. Our artificial lights and central heating and snowplows and de-icers do not entirely erase the feeling we have that now is the time to huddle together around a fire, not go to meetings and launch new projects.
Which is to say that the site will not come out of beta until 2008. Happy Holidays, everyone!
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